
Chainfire (pre-alpha)
A downloadable game for Windows and Linux
Chainfire is a first-person shooter where you design your own ammunition. Assemble bullets from various modules and control them with the node-based programming system. Attach optics and sensors to turn your weapon into a smartgun. Or keep it simple and rely on your reflexes to win, the choice is yours.
Currently there is a testing area and one playable level (grayboxed), so it's more of a sandbox than a game. The plan for the full game would be a campaign where you unlock equipment as you complete missions, similar to armored core.
Please let me know your thoughts and whether you found the interface comprehensible, I can't tell since I made the interface for myself.
I uploaded a zip file with examples of the bullets I've made, to use this extract it to %APPDATA%\Chainfire\saves\[your save]\bullets (Windows) or ~/.local/share/Chainfire/saves/[your save]/bullets (Linux)
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Requirements:
Developed on an RTX 2070 and an i5 9600k 3.7Ghz. I get FPS of 90 to 150 at 1440p. In-depth graphics settings are available.
Tested on a GTX 970 and i5 3570k 3.4GHz on Linux. FPS was 40 to 60 at 1080p. This is the lowest spec I would recommend, but you could certainly go lower by reducing graphics settings.
Controls:
Gamepad is supported for gameplay and menus, but mouse and keyboard is strongly recommended. The bullet editor requires the mouse to use. A keybinding menu is available.
| Published | 1 day ago |
| Status | In development |
| Platforms | Windows, Linux |
| Author | BMan |
| Genre | Shooter, Action |
| Made with | Blender, Godot, GIMP, Inkscape, Audacity |
| Tags | 3D, Crafting, Creative, First-Person, Godot, Physics, programming, Sandbox, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Accessibility | Configurable controls |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Bullet examples16 hours ago





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